GM Screen
Quick Reference DashboardHouses
FATE Ladder
Ranks
0 Mediocre
+1 Average
+2 Fair
+3 Good
+4 Great
+5 Superb
+6 Fantastic
+7 Epic
+8 Legendary
Difficulty
0 Trivial
1 Easy
2 Fair
3 Good
4 Great
5 Superb
6 Fantastic
7 Epic
Shifts
0
Minimal Success
1
Notable Success
3
Significant Success (Spin!)
5
Potent Success
Aspects
Personal AspectsScene AspectsSituation AspectsConsequencesBoosts (free invocations)
Consequences
| Type | Stress | Physical | Mental | Systems |
|---|---|---|---|---|
| Mild | 2 | 1 scene/hour | 1 scene/hour | 1 scene/hour |
| Moderate | 4 | 1 session/day | 1 session/day | 1 session/day |
| Severe | 6 | 1 scenario/week | 1 scenario/week | 1 scenario/week |
| Extreme | 8 | Milestone / Special | Milestone / Special | Milestone / Special |
Combat
| Intent | Attack | Defend |
|---|---|---|
| Touch | Melee | Athletics or Melee |
| Unarmed Strike | Melee | Athletics or Melee |
| Ranged Attack | Firearms | Athletics |
| Melee Attack | Melee | Athletics or Melee |
| Poison/Disease | Varies | Endurance |
Skills
Standard
AssetsCohesionDemolitionsDiplomacyEducationEngineering (Hardware)Engineering (Software)FirearmsGuileInsightIntimidationMeleeMnemonicsNetworking (House)Networking (Apostate)PilotResearchResolveStealthStrategy
Physical
AthleticsEndurancePerception
Special
SINC (Savant only)
Favors
Size Ratings
| Rating | Object | Weight | Zones | People |
|---|---|---|---|---|
| -4 | Bacterium | .5g | <1 | <1 |
| -3 | Grasshopper | 5g | <1 | <1 |
| -2 | Baseball | .5kg | <1 | <1 |
| -1 | Human Child | 5kg | <1 | <1 |
| 0 | Adult Human | 50kg | <1 | 1 |
| +1 | Large Motorcycle | 500kg | <1 | 4 |
| +2 | Elephant | 5000kg | 1 | 16 |
| +3 | Tank | 50,000kg | 4 | 50 |
| +4 | Large House | 500,000kg | 16 | 250 |
| +5 | Aircraft Carrier | 5 mil kg | 50 | 1000 |
| +6 | Space Station | 50 mil kg | 250 | 4000 |
| +7 | City | 500 mil kg | 1000 | 16,000 |
| +8 | Large Island | 5 bil kg | 4000 | 50,000 |
| +9 | Small Country | 50 bil kg | 16,000 | 250,000 |
| +10 | Planetoid | 500 bil kg | 64,000 | 1 mil |
Hazards
0 No damage - warm environment
1 Minor heat - candle flame, steam
2 Significant heat - torch, boiling water
3 Serious fire - open flame, acid splash
4 Intense fire - house fire, industrial accident
5 Extreme fire - inferno, toxic environment
6 Catastrophic - plasma, extreme radiation
7 Lethal environment - star corona, antimatter
8 Instant death - jump drive malfunction
9 Total annihilation - black hole, supernova
System Distances (Light Years)
| From / To | Sol | Proch | Chengdan | Cygnus Alpha | Shouye | Sagitta | Sanctuary |
|---|---|---|---|---|---|---|---|
| Sol | 0 | 8.5 | 14.5 | 52 | 56.3 | 57.6 | 70 |
| Proch | 8.5 | 0 | 8.8 | 46.3 | 47.8 | 51.9 | 64.3 |
| Chengdan | 14.5 | 8.8 | 0 | 37.5 | 56.6 | 43.1 | 55.5 |
| Cygnus Alpha | 52 | 46.3 | 37.5 | 0 | 94.1 | 5.6 | 18 |
| Shouye | 56.3 | 47.8 | 56.6 | 94.1 | 0 | 99.7 | 112.1 |
| Sagitta | 57.6 | 51.9 | 43.1 | 5.6 | 99.7 | 0 | 23.6 |
| Sanctuary | 70 | 64.3 | 55.5 | 18 | 112.1 | 23.6 | 0 |